Friday, September 26, 2008

Super Mario On An LPC2148 Rules

I decided to put some more effort in my Super Mario project. I started with stripping my code leaving only the background. I wanted to see for how far I could make a real playable version of Super Mario on my LPC2148 ARM board.
After making some minor changes to the code I had created a scrollable background without using extra CPU time. After some other changes I enlarged the frame buffer to have a part of it outside the displayed area. In this off screen part of the buffer the level is built by reading which blocks to use from a level file.

To create the feeling of the real Super Mario I connected an ordinary NES controller to control the game. At that point it was only possible to use the controller to scroll through the level, but at least it was something.

The only thing left to do was to program the game play and the possibility to show sprites back into the software. Please check the video below to see the result:


Joost Thijssen =)

  1. nilesh

    Wednesday, June 23, 2010 - 17:01:16

    hi
    i am new in this field
    i dont know OS level coding
    i use the KEIL for LPC2148
    but i dont have sample code for VGA without RTOS
    plssss if u have any link for sample code than mail me

    your faith fully

    nilesh

  2. Shaunak

    Monday, November 29, 2010 - 19:00:34

    I just came across your project and think that it is just awesome!

  3. Noisy88

    Tuesday, November 30, 2010 - 01:48:45

    @Schaunak,

    Thanks dude =)

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